Enum Class Augment

java.lang.Object
java.lang.Enum<Augment>
xericker.arenalegends.gameplay.augment.Augment
All Implemented Interfaces:
Serializable, Comparable<Augment>, Constable

public enum Augment extends Enum<Augment>
  • Enum Constant Details

    • STONKS

      public static final Augment STONKS
    • BLUNT_FORCE

      public static final Augment BLUNT_FORCE
    • DEFT

      public static final Augment DEFT
    • RESTLESS_RESTORATION

      public static final Augment RESTLESS_RESTORATION
    • FIRST_AID_KIT

      public static final Augment FIRST_AID_KIT
    • ZOOMIES

      public static final Augment ZOOMIES
    • WARMUP_ROUTINE

      public static final Augment WARMUP_ROUTINE
    • IMPASSABLE

      public static final Augment IMPASSABLE
    • THE_BRUTALIZER

      public static final Augment THE_BRUTALIZER
    • LIGHTNING_STRIKES

      public static final Augment LIGHTNING_STRIKES
    • MERCHANTS_BOUNTY

      public static final Augment MERCHANTS_BOUNTY
    • PEARL_IMPACT

      public static final Augment PEARL_IMPACT
    • QUEST_GOLD_RUSH

      public static final Augment QUEST_GOLD_RUSH
    • QUEST_DRAGON_HEART

      public static final Augment QUEST_DRAGON_HEART
    • DEMATERIALIZER

      public static final Augment DEMATERIALIZER
    • BIG_STATS

      public static final Augment BIG_STATS
    • SCOPED_WEAPONS

      public static final Augment SCOPED_WEAPONS
    • SWORD_YOUR_BOW

      public static final Augment SWORD_YOUR_BOW
    • FIREBRAND

      public static final Augment FIREBRAND
    • EXECUTIONER

      public static final Augment EXECUTIONER
    • SECOND_WIND

      public static final Augment SECOND_WIND
    • PHASE_SHIFT

      public static final Augment PHASE_SHIFT
    • HEAVY_HITTER

      public static final Augment HEAVY_HITTER
    • SHADOW_RUNNER

      public static final Augment SHADOW_RUNNER
    • SERVE_BEYOND_DEATH

      public static final Augment SERVE_BEYOND_DEATH
    • LIFE_BURST

      public static final Augment LIFE_BURST
    • DESPERATE_REACH

      public static final Augment DESPERATE_REACH
    • VULNERABILITY_HEX

      public static final Augment VULNERABILITY_HEX
    • GAMBA_ANVIL_ONE

      public static final Augment GAMBA_ANVIL_ONE
    • TRANSMUTE_GOLD

      public static final Augment TRANSMUTE_GOLD
    • CALCULATED_RISK

      public static final Augment CALCULATED_RISK
    • FORWARD_THINKING

      public static final Augment FORWARD_THINKING
    • LIGHT_EM_UP

      public static final Augment LIGHT_EM_UP
    • REPULSOR

      public static final Augment REPULSOR
    • PARASITIC_MUTATION

      public static final Augment PARASITIC_MUTATION
    • RAMPART_CHARGE

      public static final Augment RAMPART_CHARGE
    • AUGMENTED_POWER

      public static final Augment AUGMENTED_POWER
    • GATHERING_STORM

      public static final Augment GATHERING_STORM
    • LUCKY_TRADE

      public static final Augment LUCKY_TRADE
    • GOLD_BANK

      public static final Augment GOLD_BANK
    • SPREAD_SHOT

      public static final Augment SPREAD_SHOT
    • CELESTIAL_BODY

      public static final Augment CELESTIAL_BODY
    • WITCH_BREWING

      public static final Augment WITCH_BREWING
    • SELF_DESTRUCT

      public static final Augment SELF_DESTRUCT
    • DIVE_BOMBER

      public static final Augment DIVE_BOMBER
    • STAR_SHIELD

      public static final Augment STAR_SHIELD
    • BONE_SHIELD

      public static final Augment BONE_SHIELD
    • INFERNAL_BARRAGE

      public static final Augment INFERNAL_BARRAGE
    • FEEL_THE_BURN

      public static final Augment FEEL_THE_BURN
    • CANT_TOUCH_THIS

      public static final Augment CANT_TOUCH_THIS
    • VENGEANCE

      public static final Augment VENGEANCE
    • DEATHS_BLESSING

      public static final Augment DEATHS_BLESSING
    • SEALED_LIFE

      public static final Augment SEALED_LIFE
    • DEATHS_DANCE

      public static final Augment DEATHS_DANCE
    • BIGGER_STATS

      public static final Augment BIGGER_STATS
    • SCOPIER_WEAPONS

      public static final Augment SCOPIER_WEAPONS
    • THUNDERSTRUCK

      public static final Augment THUNDERSTRUCK
    • REND

      public static final Augment REND
    • TERRIFYING_NIGHTMARE

      public static final Augment TERRIFYING_NIGHTMARE
    • QUEST_ANGEL_OF_RETRIBUTION

      public static final Augment QUEST_ANGEL_OF_RETRIBUTION
    • SHRINK_RAY

      public static final Augment SHRINK_RAY
    • PERSEVERANCE

      public static final Augment PERSEVERANCE
    • SOUL_REAPER

      public static final Augment SOUL_REAPER
    • EROSION

      public static final Augment EROSION
    • DROP_SHOCK

      public static final Augment DROP_SHOCK
    • ETERNAL_ALCHEMY

      public static final Augment ETERNAL_ALCHEMY
    • WHEEL_OF_FORTUNE

      public static final Augment WHEEL_OF_FORTUNE
    • GAMBA_ANVIL_TWO

      public static final Augment GAMBA_ANVIL_TWO
    • DEATH_AND_TAXES

      public static final Augment DEATH_AND_TAXES
    • FLUX_RANGE

      public static final Augment FLUX_RANGE
    • TRANSMUTE_PRISMATIC

      public static final Augment TRANSMUTE_PRISMATIC
    • QUEST_STEEL_YOUR_HEART

      public static final Augment QUEST_STEEL_YOUR_HEART
    • DEMONS_KING_CROWN

      public static final Augment DEMONS_KING_CROWN
    • SYMBIOTIC_MUTATION

      public static final Augment SYMBIOTIC_MUTATION
    • PARASITIC_RELATIONSHIP

      public static final Augment PARASITIC_RELATIONSHIP
    • FISTS_OF_FATE

      public static final Augment FISTS_OF_FATE
    • GOLIATH

      public static final Augment GOLIATH
    • SNIPERS_EXPERTISE

      public static final Augment SNIPERS_EXPERTISE
    • TOTEMS_BLESSING

      public static final Augment TOTEMS_BLESSING
    • POISONOUS

      public static final Augment POISONOUS
    • MAD_SCIENTIST

      public static final Augment MAD_SCIENTIST
    • TAP_DANCER

      public static final Augment TAP_DANCER
    • PHENOMENAL_EVIL

      public static final Augment PHENOMENAL_EVIL
    • MINIONMANCER

      public static final Augment MINIONMANCER
    • CHAIN_DAMAGE

      public static final Augment CHAIN_DAMAGE
    • MASTER_OF_DUALITY

      public static final Augment MASTER_OF_DUALITY
    • ALPHA_AND_OMEGA

      public static final Augment ALPHA_AND_OMEGA
    • PARASITIC_TOUCH

      public static final Augment PARASITIC_TOUCH
    • GAMBA_ROLL

      public static final Augment GAMBA_ROLL
    • BIGGEST_STATS

      public static final Augment BIGGEST_STATS
    • THE_MACE_GOD

      public static final Augment THE_MACE_GOD
    • SCOPIEST_WEAPONS

      public static final Augment SCOPIEST_WEAPONS
    • PRISMATIC_ROULETTE

      public static final Augment PRISMATIC_ROULETTE
    • RAID_BOSS

      public static final Augment RAID_BOSS
    • CENTER_OF_THE_UNIVERSE

      public static final Augment CENTER_OF_THE_UNIVERSE
    • FAN_THE_HAMMER

      public static final Augment FAN_THE_HAMMER
    • EARTHQUAKE

      public static final Augment EARTHQUAKE
    • BLADE_WALTZ

      public static final Augment BLADE_WALTZ
    • DUAL_WIELD

      public static final Augment DUAL_WIELD
    • SLOW_COOKER

      public static final Augment SLOW_COOKER
    • RAISE_THE_DEAD

      public static final Augment RAISE_THE_DEAD
    • CLEANSING_FLAME

      public static final Augment CLEANSING_FLAME
    • CHRONOBREAK

      public static final Augment CHRONOBREAK
    • ECHO_RESONANCE

      public static final Augment ECHO_RESONANCE
    • GAMBA_ANVIL_THREE

      public static final Augment GAMBA_ANVIL_THREE
    • PRISMATIC_ANVIL

      public static final Augment PRISMATIC_ANVIL
    • DETONATION_ORB

      public static final Augment DETONATION_ORB
    • REROLL_RECYCLER

      public static final Augment REROLL_RECYCLER
    • QUEST_THE_PRISMATIC_EGG

      public static final Augment QUEST_THE_PRISMATIC_EGG
    • WALKING_ARSENAL

      public static final Augment WALKING_ARSENAL
    • RUNIC_AWAKENING

      public static final Augment RUNIC_AWAKENING
    • GUIDING_BEAM

      public static final Augment GUIDING_BEAM
    • HEARTSTEEL

      public static final Augment HEARTSTEEL
    • QUEST_ARENAS_CHAMPION

      public static final Augment QUEST_ARENAS_CHAMPION
    • DOUBLE_PROVISIONS

      public static final Augment DOUBLE_PROVISIONS
    • GIANT_SLAYER

      public static final Augment GIANT_SLAYER
    • TRANSMUTE_CHAOS

      public static final Augment TRANSMUTE_CHAOS
    • FLAME_DASH

      public static final Augment FLAME_DASH
    • PANDORAS_BOX

      public static final Augment PANDORAS_BOX
  • Method Details

    • values

      public static Augment[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static Augment valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getExecutorClass

      public final Class<? extends AugmentExecutor> getExecutorClass()
    • getValueHolder

      public ValueHolder getValueHolder(GameMode gameMode)
    • getValue

      public Value getValue(Value reference, GameMode mode)
    • getData

      public AugmentData getData()
    • getId

      @NotNull public @NotNull String getId()
    • getConfigId

      @NotNull public @NotNull String getConfigId()
    • choose

      public void choose(org.bukkit.entity.Player player, boolean activate)
    • activate

      public void activate(org.bukkit.entity.Player player)
    • activate

      public void activate(org.bukkit.entity.Player player, AugmentFlag... flags)
    • executeEvents

      public static void executeEvents(org.bukkit.entity.Player player, Object... events)
    • executePhase

      public static void executePhase(org.bukkit.entity.Player player, GamePhase gamePhase)
    • sortByPriority

      public static List<String> sortByPriority(Collection<String> augments)